
> describe anything — your AI forges it into the world
A multiplayer open-world survival game where every wall, turret, trap, and spell is a real running program you author by describing what you want. You don't pick a fireball from a menu. You say it, the code appears, and you fork it, tune it, and fight with it.
// free while it's early. co-op & solo · runs on a custom engine · opens in ~1 min first launch.
No coding knowledge needed to play. You talk in plain English; the code appears so you can read it, fork it, and make it yours.
"A homing orb that seeks the nearest enemy." "A wall that heals whoever stands behind it." Plain language, typed in the forge.
Your words become actual running code: a live program, not a canned effect. Watch it appear, refine it by chatting, reroll for free.
Freeze the creation into your book and bind it to a hotbar slot. It lands in the shared LIBRARY for anyone in your world to summon.
Mine, build, defend, get raided. Your base, your traps, your spellbook: all of it is code you authored. Outbuild what's hunting you.
We're deep in a full visual overhaul. This is the art direction we're building toward: the world you'll forge, defend, and rewrite.
concept artDescribe an item, a creature, or a spell in plain English, and your AI writes the real, running program behind it. Watch it take shape at the forge, refine it by chatting, and keep what you love.
Iterating is free. You only spend on what you keep.
concept artBuild, defend, and get raided. Rust-style survival where your walls, turrets, and traps are all real code you authored, and you outbuild and outthink whatever comes for your base.
concept artHold territory and carve its rules into a Law Stone: gravity, damage, time. Take someone's ground and their laws stop applying to you. The deepest magic isn't a spell. It's the physics itself.
Most creative games hand you a menu of parts. Sourcemancers hands you the source. Every artifact is portable, readable, and forkable, so the game becomes a place where players teach each other by trading spells.
You don't share a screenshot of your build. You share the source of your fireball, and someone reads it, learns from it, and has their own AI mutate it by the sentence.
Rust-like survival: build, defend, get raided. But every turret and trap is a running program, and so is every way someone tries to break in.
Hold territory and rewrite its physics: gravity, damage, time, all carved into attackable Law Stones. Take someone's ground and their rules stop applying to you.
Every creation carries its lineage. Fork a stranger's spell and your AI reauthors it as your own trusted code, so you learn how it works by rebuilding it.
Host a world, share the address, and everything either of you makes appears in the shared library on both machines. Press L to summon any of it, anytime.
Status isn't a rank number. It's a body of work other players open up, study, and build on. The best sourcemancers are the ones everyone forks.
Rune-lit canyons, floating islands, and duels fought with the spells you wrote. A taste of the atmosphere we're chasing.
the open world
duel with what you wrote
a shared library of source
conjure at the forgeSourcemancers is early and growing fast. Follow the build on YouTube: what's working, what broke, and where it's headed. Every subscriber and player helps fund the next milestone.
A raw, experimental slice: a real, playable game, not a finished one. It runs on a custom engine, so the very first launch has a couple of extra clicks. Grab a friend and host a world together.
Unsigned early build. Windows may warn about Smart App Control; macOS will call it "unidentified." Both are expected for an indie build — the START-HERE file walks you through it safely.
Sourcemancers is being built in the open, funded by the community around it. Jump in the Discord to trade spells, report what breaks, and shape what gets built next, while it's still tiny.